Live-ops studio for live games

Your game is live. Nothing is happening in it.

You shipped it, the team moved on to the next build, and now nobody owns the calendar. No events, no tournaments, no reason to open it this week. Reboard is the team that runs that calendar for you - every month, end to end.

Free calendar, built for your game. No pitch attached.

Month 01 Nothing scheduled
MTWTFSS
event tournament weekend everything else, dead air
The quiet

A live game with nothing running is a game people quietly stop opening.

Nobody rage-quits. They just drift. It is week six, the Discord has gone slow, the last event was months ago, the team is heads-down on the next update, and the players who loved it are finding something else to do with their evenings.

That is not a game problem. That is nobody running the game.

Week 6

Where most small studios go quiet - the launch push is over and nothing has replaced it.

>70%

Of mobile in-app revenue comes from games running active live-ops. If yours is not, that is the gap.

0

The number of people on a 2-15 person team whose actual job is the live-ops calendar.

What we run

Not advice about live-ops. The live-ops.

Four lanes, all of it hands-on. We build the plan, then we go and run the plan. You approve, we ship.

01 / EVENTS & TOURNAMENTS

Something to show up for

The reason a player opens the game on a Tuesday. We design it, build the rules and rewards, launch it, and run it live while it is on.

  • Weekly and seasonal event design
  • Tournaments, ladders and 1v1 challenges
  • Reward structures that stay affordable
  • Leaderboards and competition formats
  • Live moderation while an event runs
02 / SEASONS & OFFERS

A rhythm players can feel

Live-ops works because it repeats. We set the cadence - what runs weekly, what runs monthly, what the season is building toward.

  • Battle pass and season cadence
  • Offer and promotion scheduling
  • Seasonal content calendars
  • Pacing so it never all lands at once
  • A calendar you can see a month ahead
03 / PLAYER MESSAGING

Telling people it is on

An event nobody hears about did not happen. Push, email, in-app and socials, written and scheduled around what is actually running.

  • Push notification copy and scheduling
  • Email and in-app announcement flows
  • Onboarding journeys for new players
  • Win-back campaigns for players who drifted
  • Comeback events and welcome-back rewards
04 / COMMUNITY & DISCORD - WHERE WE ARE STRONGEST

Rooms with people in them, not a dead noticeboard

Eight years building and running game servers, including one past 100,000 members. Structure, bots, moderation, daily presence - plus the harder job of holding a room together when something breaks.

  • Server architecture - channels, roles, onboarding
  • Bots and automation - verification, leaderboards, tickets
  • Moderation systems and a mod team trained to run them
  • AMAs, town halls and player spotlights
  • Incident comms when the room gets loud
0

Building and running game Discords, professionally.

0

Members in the largest server run end to end.

How it works

One thing. Run every month.

No audit phase, no roadmap you pay for before anything happens. We build your first month, you approve it, we run it. That is the whole thing.

STEP 01

We send you a month

We go through your game, your store page and your community, then send a 30-day live-ops calendar built for your game. What runs each week, what the reward is, what it is meant to move. Free - and it is a sample of the actual work, not a report about it.

STEP 02

You approve, we run it

Events and tournaments built and launched. Push and email written and shipped. Community held together between updates. You stay on the build, we handle everything live.

STEP 03

Then we do next month

End of every month you get what moved, in plain numbers, and the next calendar built off it. It compounds. That is why this is monthly and not a project.

Monthly live-ops
From $1,500 / month

All four lanes, run end to end. Founding-client rates for the first few studios we work with, in exchange for letting us talk about the results.

Get your first 30 days
The founder

I have spent years being the person who runs the game after launch.

I am Shahnawaz. I ran community and live-ops in Web3 gaming, which is the hardest version of this job - players churn fast, sentiment turns faster, and when the room goes quiet everybody assumes the worst. I designed the tournament economies, restarted communities that had gone dead, and brought back players everyone had already written off.

What I learned there is simple. A game does not die because the game is bad. It dies because nothing is happening in it and nobody is talking to the people still there. That is a fixable problem, and it is fixed by somebody actually running the calendar week after week - not by another strategy document.

So that is Reboard. We do one thing and we go deep on it. Your team keeps building the game. We keep it worth opening.

Shahnawaz - Founder, Reboard

Start here

See your first 30 days of live-ops.

We will build a real calendar for your game - specific events, specific rewards, specific weeks. Free, no pitch attached. If you like it, we run it.

Get your first 30 days